Anybody else here have trouble with the duets in the game?
On my first play through I got up to the second to last Lokomo duet without much trouble. After over at least ten tries I finally got lucky and made it past that duet without knowing of the metronome in the background. I didn't have much trouble with the final Lokomo duet when trying to time my notes to the metronome in the background.
The final duet in the game drove me nuts, I had to resort to using the fake mic blow AR code. Even then I still had a bit of trouble with that duet. In the end I had screwed it up big time as I had played two notes out of order and played one note I shouldn't have; but the game did accept it.
While I was having trouble with the duets, I did my fair share of complaining on GameFAQs.
ZP actually got lucky, as there was one point where the Spirit Tracks message board over at GameFAQs was flooded with complaints about how hard the duets were.
I agree the duets can be very hard if you don't pay attention to the metronome in the background as well as another factor I don't feel like mentioning.
"The motherly spirit is now at my side! ... Shine Eternal Shine!" - said by Luna in Yu-Gi-Oh 5D's: Duel Transer