Aug. 24, 2010, 02:17 AM
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#81
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Otaku with a Shotgun
Join Date: Sep. 12, 2006
Location: Bay Area, California.
Posts: 5,897
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Re: Ryu-Gi's Drawing Thread-2010 edition
WIP on a female character I'm doing for a friend as part of a personal 3-week challenge. I'm on the 2nd week now...I gotta do her head, hands and feet now...It's supposed to be Felicia from Darkstalkers...
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Aug. 24, 2010, 08:48 AM
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#82
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Read Shigeru's Post
Join Date: Aug. 10, 2001
Location: Butts
Posts: 59,274
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Re: Ryu-Gi's Drawing Thread-2010 edition
what's up with those tits
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Aug. 24, 2010, 09:31 AM
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#83
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Averagely Undead
Join Date: Sep. 20, 2007
Location: South Carolina
Posts: 9,142
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Re: Ryu-Gi's Drawing Thread-2010 edition
Felicia's over-sized boobs should hang like big boobs floppily hang.
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Aug. 30, 2010, 01:29 AM
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#84
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Otaku with a Shotgun
Join Date: Sep. 12, 2006
Location: Bay Area, California.
Posts: 5,897
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Re: Ryu-Gi's Drawing Thread-2010 edition
Something I did to say goodbye to Summer.
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Aug. 30, 2010, 06:29 AM
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#85
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a.k.a Marvinater/Dolce
Join Date: Jun. 27, 2006
Location: Cuckooland
Posts: 1,942
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Re: Ryu-Gi's Drawing Thread-2010 edition
o.O interesting
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Aug. 30, 2010, 11:15 AM
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#86
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Read Shigeru's Post
Join Date: Aug. 10, 2001
Location: Butts
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Re: Ryu-Gi's Drawing Thread-2010 edition
sure, something like that
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Sep. 2, 2010, 02:15 AM
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#87
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Otaku with a Shotgun
Join Date: Sep. 12, 2006
Location: Bay Area, California.
Posts: 5,897
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Re: Ryu-Gi's Drawing Thread-2010 edition
Update on Felicia.
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Sep. 2, 2010, 09:48 AM
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#88
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Read Shigeru's Post
Join Date: Aug. 10, 2001
Location: Butts
Posts: 59,274
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Re: Ryu-Gi's Drawing Thread-2010 edition
Slightly more tasteful
needs antialias though
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Sep. 2, 2010, 04:02 PM
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#89
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Otaku with a Shotgun
Join Date: Sep. 12, 2006
Location: Bay Area, California.
Posts: 5,897
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Re: Ryu-Gi's Drawing Thread-2010 edition
Quote:
Originally Posted by ifm2181
Slightly more tasteful
needs antialias though
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While working on a character model in maya there is no need for anti-aliasing, only the final product needs it.
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Sep. 2, 2010, 07:42 PM
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#90
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Read Shigeru's Post
Join Date: Aug. 10, 2001
Location: Butts
Posts: 59,274
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Re: Ryu-Gi's Drawing Thread-2010 edition
Yeah, I know. Still would help it look better.
Move screen to photoshop, anti-alias it.
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Sep. 2, 2010, 08:21 PM
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#91
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a.k.a. Fuzzy
Join Date: Jan. 18, 2003
Location: N/A
Posts: 7,823
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Re: Ryu-Gi's Drawing Thread-2010 edition
Looks good so far. The hair must be a bitch to do.
Her shoulders look kinda broad though, not sure if that's because of how it's cropped.
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☆。・゜゜・。★゜・。。・゜☆。・゜゜★。・゜゜・。☆゜・。。・゜★

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Sep. 2, 2010, 09:59 PM
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#92
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Otaku with a Shotgun
Join Date: Sep. 12, 2006
Location: Bay Area, California.
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Re: Ryu-Gi's Drawing Thread-2010 edition
Quote:
Originally Posted by RUFFUZZIVIA
Looks good so far. The hair must be a bitch to do.
Her shoulders look kinda broad though, not sure if that's because of how it's cropped.
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It's because it's cropped.
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Sep. 2, 2010, 10:25 PM
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#93
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Wrath Mania
Join Date: Sep. 1, 2001
Location: NJ USA
Posts: 1,254
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Re: Ryu-Gi's Drawing Thread-2010 edition
Quote:
Originally Posted by Ryu-Gi
Something I did to say goodbye to Summer.

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Looks like she's taking a shit. Nice.
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Wrath Mania
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Sep. 2, 2010, 10:49 PM
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#94
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Read Shigeru's Post
Join Date: Aug. 10, 2001
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Re: Ryu-Gi's Drawing Thread-2010 edition
That's why we didn't talk about that one at all. The 3D modelling is far better.
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Sep. 3, 2010, 01:19 AM
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#95
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Otaku with a Shotgun
Join Date: Sep. 12, 2006
Location: Bay Area, California.
Posts: 5,897
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Re: Ryu-Gi's Drawing Thread-2010 edition
Onto texturing her. Textures are still a WIP, so they still look a bit wierd.
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Sep. 3, 2010, 01:39 AM
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#96
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Playing Nintendo.
Join Date: Jan. 16, 2003
Posts: 13,147
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Re: Ryu-Gi's Drawing Thread-2010 edition
I'm going to take a guess that those eyelashes will render thinner in the final project and without any of that white stuff, because WOW.
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Sep. 3, 2010, 04:10 AM
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#97
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Otaku with a Shotgun
Join Date: Sep. 12, 2006
Location: Bay Area, California.
Posts: 5,897
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Re: Ryu-Gi's Drawing Thread-2010 edition
Quote:
Originally Posted by Linko_16
I'm going to take a guess that those eyelashes will render thinner in the final project and without any of that white stuff, because WOW.
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Duh, I haven't applied the alpha channels to it yet.
To explain, hair in games is usually done using flat planes with alpha channels on them. This causes the unnecessary parts of the flat plane to turn invisible. When I add the Alpha channels to the eyelashes you will only see the eyelashes, and not the white crap around them.
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Sep. 3, 2010, 09:53 AM
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#98
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Read Shigeru's Post
Join Date: Aug. 10, 2001
Location: Butts
Posts: 59,274
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Re: Ryu-Gi's Drawing Thread-2010 edition
Yeah, that way the edges are more feathered and hair-like.
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Sep. 3, 2010, 09:28 PM
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#99
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Playing Nintendo.
Join Date: Jan. 16, 2003
Posts: 13,147
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Re: Ryu-Gi's Drawing Thread-2010 edition
That's what I inferred, I just couldn't not comment on how hilarious that looks.
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Sep. 7, 2010, 12:13 PM
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#100
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Old school
Join Date: Nov. 12, 2005
Posts: 3,445
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Re: Ryu-Gi's Drawing Thread-2010 edition
Ryu-gi, I got bored and I messed around with the design for Selena
Her outfit is a bit more conservative and she looks less, whats the word I'm looking for, fanservice-ish and more of a bad ass. Least I think so.
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